Stations

Castle Stations

Castle Stations are heavily armed space stations for the protection of nearby assets or territory. Normally, they boast heavy weapons batteries as well as a compliment of strike craft. Unlike civilian stations, they are equipped with engines that, more than simple station-keeping, can execute maneuvers to redeploy to other locations in a system. Although this allows a degree of autonomy, these maneuvers can last weeks or even months.

Advocate-class

Designed during the rapid expansion of the Schematic for Cosmic Order, the Advocate was designed to solve three logistical problems. First, the SCO needed a smaller space station that could be cheaply and quickly constructed. Second, the station must also be able to protect a large sphere of influence. Third, the station must be able to operate semi-autonomously with minimal operational costs and supply needs. The advocate solved these problems by substituting most crew with computerized functions, long-range weaponry, and unique rotating segments that allowed the minimal weaponry to be reoriented to nearly any angle of attack. As SCO influence began to shrink, it was discovered that Advocates were week to swarms of small strike craft. Now they mostly serve as system police stations. Their tiered shape has led to the nickname "cake". Due to their cost-efficiency, it is common to have clusters of Advocates keeping station with each other.

Steinvegg-class

As the Union for Private Space grew in influence, more systems began to recognize corporate jurisdiction. Since many systems under corporate control had few suitable surface infrastructure, space stations came to serve as administrative centers. The Steinvegg became the favored solution, since in addition to serving as an operations facility, it also houses hanger bays for all manner of industry and fighter craft, heavy weapons, and impressive armor. According to Golbersson Starforge, since they began construction on Steinveggs throughout private space, not a single station has been destroyed. In border systems, many have changed ownership during wartime, since it has proven far easier to seize control with boarding actions than to compromise their structural integrity. Even then, Steinvegg's interior defensive system is as impressive as its exterior, and is designed with utility, not luxury, in mind.

Urchagom Mk.6-class

Prior to the unification of orc tribes into the Gor Adukk Ma, their settlements were notably small and ill-fortified, both because of their propensity for nomadic movements, and their frequent raiding. However, after the GAM treaty, orc engineers surprised the rest of the galaxy with the creation of the largest known class of castle station. Early Urchagom stations were constructed using decommissioned warship frames and hardware. Later models become increasingly ambitious as they featured expansive hangar facilities, capital ship docks, fuel reservoirs, and a modular habitat tower. Although the station weaponry is twice that of the Steinvegg, they are rarely operated even during engagements, since the majority of station crew are scrambled in strike craft or the ever-present patrol of larger ships. These stations lack any engines, and rely on towing for station keeping, or more rarely, for relocation. Urchagom stations serve as cultural centers, and frequently are the private residences of tribal chieftains.

Temple-class

In the feudal and religious structure of The Family, Exodianet is limited. Consequently, it is difficult to properly catalog all of the technology, ship building, and architecture unique to them. However, visitors to The Home sector have thoroughly documented the space stations where they are allowed. Temple-class castle stations defy many conventional construction principles, consisting largely of ornate curved structures which hint at the deliberate artistry in its design. Enormous open hangers allow for craft to dock in public spaces, which often serve as social lobbies. Rotating separately from the station is frigate-sized insignia of The Family, and inside it the coat of arms for the local lord. Little is known about the station's armament, however deep space sensors can confirm that during battles between feuding lords, large invading fleets must form a barricade around a station before it falls.

Bivouac-class

Most castle stations rely on their superior firepower, structural integrity, or protective fleets. However, some organizations such as pirates, rebels, or other outcasts, can rarely utilize such resources without drawing the attention of far more powerful enemies. The Bivouac-class castle station was developed over many iterations to serve as secret bases for their inhabitants. The Bivouac began as simple modular station components designed to move to a destination asteroid or other satellite and burrow itself deep enough that passing ships would not be able discover it without specialized scanning equipment. However, with the innovation of thermal masking technology, it began to use special armored solar arrays to both provide power, protection, and alter its signature to conceal the station. This expensive feature makes Bivouac a generally small, fragile, and ill-armed castle station compared to others, however when properly positioned and operated can evade discovery by entire fleets dedicated to tracking one down. These stations can not only make themselves nearly invisible to sensors, but mimic the signatures of other common satellites such as asteroids, comets, debris, or even other stations and ships. Combining its capability for disguise with its excellent mobility, a Bivouac can often relocate to a new orbit without detection, making even an incidental discovery irrelevant. The solar arrays are strong and flexible enough that they are able to disperse most energy attacks even without activating a shield, however the station is highly vulnerable to explosives, or attack craft that rely on visual targeting.

Industrial and Habitat Stations

Since transporting goods and materials to and from a planet's surface is both expensive and time-consuming, the majority of industry takes place on space stations. These industrial stations are as varied in shape as they are in purpose, often cobbled together from modular structures to adapt or expand.

The closer a station keeps to trade routes, and other industry, the more it can rely on shipping goods, and thus the more specialized it can become, turning into research stations, refineries, mining platforms, factories, farms, or luxury resorts.

Stations deeper into space, however, must often strive for self-sufficiency, and frequently develop a stronger sense of community, independence, and exclusivity.

These stations are rarely well-armed, and often abandoned during periods of prolonged conflict. Still, most industrial stations have an unspoken understanding, unlike castle stations, that they are havens of diversity, safety, and open trade, regardless background or politics.

According to the Union for Private Space, stations of sufficient population, product, and military strength, can declare themselves independent. Although this law is strongly contended by the Gor Adukk Ma and Schematic for Cosmic Order, there is a strong push from border systems to accept it as a common law.

Spindle Station

Axle-mounted stations allow for modular components to specialize and expand.

Asteroid Station

Asteroids provide both a structure with an established orbit to build upon, as well as a source of valuable minerals.

Cylinder Station

Centrifugal cylinders provide long-term simulated environments for agriculture and habitat, ideal as long-term interstellar habitats.

Shipyards

It is easiest to construct spacecraft in space. Without the constant force of gravity, disruptive weather, limited space, or the cost in fuel to get it into orbit, it is almost unthinkable for spacecraft to be built on the surface of a planet.

Still, ship construction is a time-consuming, resource intensive, meticulous, and complex process that benefits from facilities that can help automate and expedite the industry. To that purpose, shipyards are dedicated space stations that consist of adjustable scaffolding that are equipped with illumination, cranes, gantries, and umbilicals, among other utilities.

A shipyard, being inexpensive to construct, and easy to collapse and tug to a new location, is rapidly becoming a speculative industry of its own as it is not uncommon to find privately run shipyards that offer unusual services such as custom paint jobs, unlicensed refitting, or off-the-book decommissioning.

starPort

Starports are urban complexes on a planet's surface designed to be convenient places for ships to land, transfer cargo or passengers, access services, and give crews places to rest and entertain before launching again.

Over time, starports may grow and expand to become cities, while others remain small industrial outposts. Depending on the planet's environment, they may be buried underground, sealed into a large habitat dome, or be entirely open to atmosphere. Others may be fortified to defend against attacks from orbit, or be concealed from orbital scans.

Starports differ from colonial settlements mostly based on the availability of services for landing starships, although scale and population are factors as well.

Urban Starport

Urban starports are highly-populated cities, usually descendant of industrial boom towns that since have attracted both impoverished and wealthy citizens with its modern amenities, urban sprawl, frequent space traffic, and active nightlife. They are fast-paced, loud, and dangerous.

Rural Starport

Rural starports are sparsely-populated settlements, often young towns reliant on a local industry or natural resource, attracting laborers of practical skills and little education. They are rarely visited by law enforcement, and are consequently independent and insular. This makes them an ideal place to lay low.

Biodome Starport

Biodomes are special settlement projects that attempt to create a metropolis on a planet that would normally be hostile and toxic to the population. This may be due to a valuable but inaccessable local resource, or to provide a base of operations for local research. In either case, it is an expensive and dangerous undertaking. Encased in an isolated ecosystem, the population must endure cramped environments, the risk of an atmosphere breach, and pressure of a structured community with little privacy. In exchange, the offworld sponsors often include luxuries, high-tech amenities, and financial stipends to keep morale and loyalty high. This is likely to attract young and promising students and professionals.

Fortified Starport

Starports that find themselves frequently defending against assault from local or offworld enemies may add powerful defensive structures and weaponry to fend off attacks. While few of these can withstand an orbital bombardment, the presence of even one fortified starport garrison can discourage planetary invasion. Citizens of these starports are often subject to indefinite martial law, and aside from the crass entertainment demanded by its soldiers, is not likely to offer much in the way of luxury.

Installations

Installations are specialized industrial facilities for extraction, processing, or cultivation that can be constructed on planet surfaces, asteroids, or in space. They are rarely built any larger than necessary and lack much in the way of crew accommodations or defensive systems. Crew usually commute and operate using rotating shifts, and must rely on nearby security forces for protection.

Drilling Rig

The drilling rig is a heavy boring station with modular segments. Each segment can serve a variety of purposes including treads or legs to drive the drill, raw material storage, or crew cabins. The top segment is often used as a landing platform for dropships, which transport slurry, supplies, and raw materials up the shaft.

Liquid Pump

Liquid pumps are lightweight extraction stations with a modular tube that can be lowered into surface pools or subterranean reservoirs. The liquid can be filtered into liquid containers for transport. The platform may use legs if installed on a ground surface, or floats if on a liquid surface.

Gas Condenser

Gas condensers are installations designed to float in an area of gas, absorbing it into their bladders for transport. Since these stations are normally kept at high-altitude, they are usually kept afloat by zesnine gas, which is gradually replaced by the extracted gas. When the gas is removed for transport, it is then replaced with more zesnine gas to maintain the cycle.

Terraforming Spire

Terraforming spires use a combination of irrigation, mineral seeding, gas processing, and thermal control to gradually convert a planet's ecological systems into favorable ones. Spires will periodically relocate to non-terraformed regions to maximize effect.

Agricultural Station

Agricultural stations are naturalistic farming installations for food or natural textiles. They are modular, scale-able, and require minimal resources to construct or maintain. They use a combination of sealed atmosphere chambers, irrigation, nutrient seeding, adaptive natural and artificial lighting, and robotic gardening tools to maximize efficiency and yield.

Power Station

Nearly any project from a settlement to an industrial complex requires large quantities of power to function. Instead of dedicating portions of their facilities massive fuel-powered generators, it is often more economical to install passive power-generation structures to collect solar, geothermal, or glimmer energy. These can be placed on planet surface, or in orbit. Power can be delivered via conduit, orbital elevator, or by shipments of charged batteries.

Orbital Elevator

Orbital elevators have been in use since early space travel. They use a tethered rail that originates on a planet's surface to transport cargo and personnel to and from low orbit to save on the equivalent cost of fuel. The benefits of such a construct made them common to most major starports, as well as connecting many orbital stations to their planet. The ability to easily transport raw materials into space also made the construction of large capital ships possible. Early elevators could take as long as a week to complete a trip, necessitating luxurious accommodations for people traveling this way. Innovations such as artificial gravity have made elevators faster and more comfortable. However, as engine fuel became cheaper, more plentiful, and easier to produce, orbital elevators became largely unnecessary. They are still found ferrying tourists to orbital observatories and resorts, transporting supplies to castle stations, and even allowing crews of capital ships to take planetside leave without the inconvenience of sporadic and turbulent shuttle trips.

Mineral Grinder

Asteroids contain a wide variety of useful minerals, as a result asteroid mining is a zillabit industry. However, asteroids come in an even wider variety of sizes and shapes, necessitating large and dedicated facilities. Mineral grinders serve as dedicated asteroid processing stations that are towed into position either near a larger asteroid, or into a nearby field of smaller ones. Smaller vessels break down the asteroids and accelerate them into the grinder, which further renders them into finer grit which is then separated by the station's centrifuges. From there, minerals are stored in detachable cargo containers for transport. Some salvaging corporations also use mineral grinders to break down derelict spacecraft for efficient transportation of recyclable materials.